I’ve been using Recast graphs in my project with a lot of success so far. I’ve made use of navmesh cutting. Now I’m reaching the stage where I need to start incorporating some areas of procedural terrain.
I’ve tried using GraphUpdateScene, and directly modifying by followingg the steps here: https://arongranberg.com/astar/docs/graphupdates.html#smaller-updates
Unfortunately, the terrain is completely unchanged upon calling UpdateGraphs.
There are no errors.
In my test scene, I have started with a completely flat terrain. The terrain then becomes elevated in the generated areas, along with getting lots of various objects spawned on top of it. I also tried just dragging some objects onto the still-flat terrain, and then calling UpdateGraphs. Still no luck.
What’s the best way to debug this?