Hello, I am currently using a procedural grid mover for pathfinding around my main character. However, the procedural grid mover automatically creates something I call a “block node.” It blocks the path even when there are no obstacles present. I can show it in the picture below:
In the picture above, there are some nodes that appear bold. These nodes are created automatically even in an empty environment like the one shown. Is the block node really a feature? Is there any way I can get rid of it?