Preventing Recast Graphs Nodes inside Obstacles Object

I want to get rid of the navigation node inside the obstacle object.

In previous version 3.8.1
http://forum.arongranberg.com/c/general/recastgraph
See the solution for that link

  1. Setting RecastMeshObj Component in obstacle object and setting Unwalkable Surface

  2. In the Settings panel, set Min Region Size to Large

  3. Higher Walkable Height
    You were removing that node through.

However, after updating to 4.0.11

The navigation node is not created.
I wonder if you can provide a solution


Hi

Sorry for the late answer.
That’s odd. Are you sure that navmesh is inside the object, isn’t it on top of the object?
If you move the object up into the air, is a navmesh generated on top of it?