About the Recast graph category
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0
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1033
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March 11, 2015
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NullReferenceException: Object reference not set to an instance of an object
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4
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24
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April 18, 2024
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Funnel Modifier Generates Sub-Optimal Paths
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5
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19
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April 17, 2024
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Excluding areas in a Recast graph
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18
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2369
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April 17, 2024
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Force NavMeshCut disable to occur immediately
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2
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206
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May 4, 2021
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Update Recast Graph at runtime
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1
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15
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April 17, 2024
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Dislocated Recast Graph Mover Tiles
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2
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29
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April 16, 2024
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Using GraphModifier.OnPostScan, how to know which Tiles have been updated?
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1
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11
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April 16, 2024
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Recast Graph Generation Issues (runtime)
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4
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35
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April 9, 2024
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Faster loading big recast graphs
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1
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28
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April 9, 2024
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Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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39
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April 8, 2024
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Tiles & connections
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10
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39
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April 4, 2024
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Connecting recast graphs at runtime
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3
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34
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April 4, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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32
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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30
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April 3, 2024
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Recast graph has strange bake/connections
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1
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35
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April 2, 2024
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How about performance?
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4
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40
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April 1, 2024
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Gaps in the Recast Graph
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2
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41
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March 27, 2024
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RecastGraph recenter
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6
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71
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March 25, 2024
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Wierd mesh movement?
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15
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66
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March 25, 2024
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Agent not following the navmesh surface correctly
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6
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71
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March 20, 2024
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Navmesh gap after update
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4
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88
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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35
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March 15, 2024
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RVOController Crash
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1
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66
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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54
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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67
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March 14, 2024
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Update Navmesh Cut cause stack overflow
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13
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105
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March 11, 2024
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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5
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110
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March 9, 2024
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Remove NavmeshPrefab OnDestroy
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2
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100
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March 8, 2024
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Replicating 'moving' nodeLink in Beta
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1
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51
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March 7, 2024
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