Hey,
I tried to convert the working System I wrote to an UNET Based scene.
The Idea I had was to let each player Calculate the NPC´s in their Range so the Host dont have to calculate all the npcs in the Open World Map.
Since it seems UNET does not support to sync the NPC´s position from non Server clients I have to change the way I thought and have to calculate it on the host.
But I still dont want to make a very large grid cause this would cost to much ressources.
Now I thought it would might be possible to have f.e. 4 Grids where each of them is synced with the players position.
Well I checked out the script for the moving grid. But how would it possible to assign a specific grid to a transform and then the next to another?