Hi
I’m trying to override the RotateTowards function in aiPath with a simple look at when the target is close. While it does cause the transform to look at the player it also stops the transform from moving completely (I’m using a rigidbody). I’ve read a post by Aron that this should be enough: Strafing (move without facing target) but unfortunately it isn’t and I’m a little stuck. I did mess with CalculateVelocity a bit and got the transform moving again but in all sorts of skeewompus directions.
Does anyone have any sample scripts where they’ve actually gotten a transform to move along a path without looking forward?
Thanks