Hey guys, this seems like a problem that would come up a lot but I couldn’t find any info on it.
I’ve set up a basic enemy in an FPS game with AIPath as the driving script. It works quite well, finds its way to the target etc. but I want to have it aim at the player while it follows its path.
In game terms, I want to allow the AI to move from cover to cover while shooting at the player.
By default the character must be facing in the direction it’s moving. I’m pretty sure this is a part of AIPath, but I’d prefer not to have to write my own pathing script. Is there a simple toggle or a separate script I’ve overlooked or would I have to write a new one from scratch?
Thanks.