My team and I are currently making a game with AI characters and was wondering if this package had a way for each individual character to avoid another character based on hostilities with each other. I saw your example scene on Penalties, and it got me thinking if using penalties then updating the graph every time a character moved would be the best solution? Or is there a better feature in this package that I could use? Thanks!
I don’t think this is possible out of the box. But definitely possible to implement.
It’s rather simple to change data on the grid graphs.
I recommend looking into the Accessing Data documentation: https://arongranberg.com/astar/docs/accessingdata.html