Hello,
I can see in the documentation:
[A layered grid graph] does not support graph updating using GraphUpdateObjects (yet, working on it)
Does this mean that region-limited runtime updating is not possible with this type of graph? What I mean is updating a little area of a big graph when, say, I plop a building on.
Two somewhat related questions:
- Is it possible to “bake” nodes or a “mini-graph” into a prefab, and have it be “navigatable” out of the box at runtime, with no scanning involved? I’m guessing it’s absurd, just wondering.
- Can an agent “jump” between two graphs of the same type? Not literally jump, I mean navigating them both seamlessly, calculating routes from one to the other, and so on. (for example, two independent node graphs that are physically close enough to each other)
The context of these questions is that, overall, my (big) terrain doesn’t need much node precision (2x2 nodes, 4 connections) but when, say, a unit navigates the insides of a building, I would like for the navigation to be more precise without having to make the WHOLE, map-wide layered-grid graph more precise.
Thank you again for such a great product.