This Layered Grid Graph is mapping under the building and on the roof. How do I get it to recognize the floor of the building as a walkable surface?
Make sure you have a collider on the floor.
That’s the crazy part. I checked, and the whole thing has a collider that matches the mesh. Here’s the same scene with a Unity NavMesh. Scratching my head here. Any ideas?
Dan_C
August 25, 2022, 4:50pm
#4
Hey is that entire model using 1 mesh collider? if so, I had same issue and fixed it here:
Hey,
Had a quick question about the layered grid graph. I’m working on a game where a procedural cave system is generated and would like to use the layered grid graph to handle multiple stories/levels. However, since the cave floor is a single mesh (one mesh collider), it looks like layered grid graph is only baking on the topmost layer? Any tips on this? The ground is on the terrain layer which the graph is looking for and obstacles are disabled just to show that’s not the issue. Here’s a scre…