Had a quick question about the layered grid graph. I’m working on a game where a procedural cave system is generated and would like to use the layered grid graph to handle multiple stories/levels. However, since the cave floor is a single mesh (one mesh collider), it looks like layered grid graph is only baking on the topmost layer? Any tips on this? The ground is on the terrain layer which the graph is looking for and obstacles are disabled just to show that’s not the issue. Here’s a screenshot of the baked graph and my settings:
and here’s the same exact setup but with a shorter ray length. Just to show that the bottom layer is able to bake. Although this setup obviously introduces the opposite issue (now the top layer has no baked graph):