Hi Aron,
We’ve just updated to the latest version of the Pathfinding Project to try and address this issue. Unfortunately no success. I’ve posted another thread here but it seems to have been hidden after you replied.
I’ll refrain from posting imgur pictures but if you grant me access I’ll be able to demonstrate the issue much clearer.
We have a game very close to release and would really appreciate some assistance.
Essentially, whenever there is geometry with nodes above enemies, they always use the nodes above themselves as the starting point for their path. The object the Seeker is attached to is on the same height level as the nodes under it’s feet.
I’ve played with settings and experimented a bunch but can’t find a reason why.
Have you give me some advice for what to look into to hunt this down? I see in your example project your Seekers don’t have this issue.
Any help appreciated,
Thanks