- A* version: [5.3.8]
- Unity version: [2022.3.42f1]
Hello,I am currently analyzing memory of my game by memory profiler to do some optimization.And I found that as the game progress,it will generate thousands of GraphNode and List.Is it normal?
I marked the wrong graph node list in the second picture,it should be on the third line under the first green box (11,234 items)
Hi
Every node in a navmesh/recast graph will allocate one GraphNode[]
per node to hold its connections. So it is expected to find a lot of them. The lists are likely in a pool, to be able to be reused later.
If you want to minimize memory usage after the graphs have been scanned, you can try:
ListPool<Pathfinding.GraphNode>.Clear();
But this will increase GC allocations if graph node lists are needed again (e.g. during graph updates).
Thanks for reply!It is useful!They have restored the normal quantity