Issue with AI getting stuck in certain parts of traversable ground

I am having issues with my AI getting stuck on certain parts of my levels. Generally happens when the mesh they are walking into has sharp edges / transitions. I am confused how they get stuck because from what I understand none of the movement they are using is relying on colliders.

I recorded a short video showing the issue here: https://youtu.be/EUkzs8159VM

You can see the scripts controlling movement so hopefully that helps. The RVO controller gets turned off from the first zombie because it dies so that isn’t related.

Help with this would be greatly apreciated. Thanks!

Hi

Huh. I’m not sure why that is happening.
Do you think you could try to download the latest beta and see if it still happens there?

When I upgrade to v4 or v4 beta I get some errors that break my AI. If you think upgrading would solve this issue I could look more into trying to get v4 working. I also made this post about upgrading to 3.8.11. I got 3.8.11 working from the suggestion you posted but I am still experiencing the stuck issue.

Hi

Which errors do you get when you upgrade to the 4.1 beta?