Hi, I am trying to solve crash issues that a small number of my user base is experiencing. I figure I would try updating A* to see if it would help.
After updating when I recycle an enemy they often teleport back where they died / at the player. In the older version I was moving them directly with transform. I tried utilizing the RVOController teleport function after upgrading but I was unable to prevent the teleport issue. I have seen this issue mentioned before but was unable to find a solution searching through the forums.
My AI use the RichAIAgent, Seeker, and RVOController. I recall having this issue when I first started the project but with some tinkering got it to stop. Unfortunately that Was almost a year ago and I can’t recall what fixed it.
I also went ahead and bought the new 4.0 version (I’m in a bit of a hurry trying to make improvements to a live product) but ran into other errors that I think had to do with issues between behavior designer’s movement pack and the new version. For now, I will have to revert back to 3.8.8.1. If you think the updates wouldn’t fix any rare crash issues then I can just keep using the older version I suppose.