- A* version: lastest
- Unity version: 6000.3.9f
Hi, please, here is way to solver this behaviour? so much players are reporting that when the units wants to walks near to obstacles or something like that, they pulls and slow agains the obstacle corner
Then, is possible some configuration where the paths avoid a little bit the corner of the obstacle?
This happens in StarCraft 2 in a right way
Thanks so much!
