How to solve this collision of units in corners?

  • A* version: lastest
  • Unity version: 6000.3.9f

Hi, please, here is way to solver this behaviour? so much players are reporting that when the units wants to walks near to obstacles or something like that, they pulls and slow agains the obstacle corner

Then, is possible some configuration where the paths avoid a little bit the corner of the obstacle?

This happens in StarCraft 2 in a right way

Thanks so much!

I was able to get some less clumpy results by playing with the wall distance setting on FollowerEntity. If you want a particular result though, I don’t think there’s any “stay clean around corners” setting just built it- you’d have to build it. If you have any questions about what options you have to code it yourself I can provide some pointers.