I’m trying to implement a wander action. I was wondering how to properly combine AIPath and RandomPath behaviour.
I have an agent that runs on a custom class inherited from AIPath most of the time. Occasionally I would like it to wander and found out about RandomPath.
However, I don’t know what to do with the path returned by RandomPath.Construct. I tried giving it to the Seeker component via StartPath and it does seem to work for a while but then it gets interrupted by the AIPath’s destination recalculation (which I have set to 0.5 seconds) because the actual “destination” variable doesn’t change.
What is the intended way to solve this? I can only think of workarounds.