I have a position in world space and I need the corresponding GridGraph coordinates.
The closest I can find is MyGridGraph.GetNearest(WorldVector3).node. That gets me the correct node, but I can’t find any way to get the grid coordinates from the node.
Right now I’m calculating it manually, which works, but seems like a really clunky way to get to data that must already be in there somewhere…
Is there something like a Node.GridCoordinates or GridGraph.GetCoordinates(Node)?