A* Pathfinding Project

Having large enemies covering multiple spaces


Hi there,

I have an idea to create a big enemy that covers multiple pieces, is there any functionality that can assist this? I’m using the Hex Grid. I want to create a boss which covers a lot of area, if not there are game ideas to avoid it, but what could you suggest?



Is this a turn based game?

[edit] Well. In case. Take a look at this page: https://arongranberg.com/astar/docs/multipleagenttypes.html


It is a turn based game, it doesn’t use real time movement based on their sizes.
The character would need to take up 4 squares whereas a normal unit take up 1.


The page I linked to above and possibly this one should help: https://arongranberg.com/astar/docs/turnbased.html