Hi,
Since upgrading to Unity 6000.0.73f1, the graph visualization (the navmesh gizmos in the Scene view) no longer renders. It displayed correctly before the upgrade (on Unity 2022.3).
Setup:
- A* Pathfinding Project version: 5.4.6
- Unity: 6000.0.73f1
- Graph type: Recast graph
- Using FollowerEntity, tags, NavmeshCut and GraphUpdateScene.
What I’ve confirmed:
- “Show Graphs” is enabled in the AstarPath inspector, and Gizmos are enabled in the Scene view.
- Pathfinding itself works perfectly — agents navigate, and tags / NavmeshCut / GraphUpdateScene all behave correctly. Only the in-editor graph rendering is missing.
- My own OnDrawGizmos code renders fine in the same scene, so the issue seems specific to A*'s graph drawing (the bundled Drawing/ALINE rendering path) rather than Scene-view gizmos in general.
- I reimported the A* Pathfinding Project package — no change.
- I see the following errors in the Console: Execute is not implemented, the pass Pathfinding.Drawing.AlineURPRenderPassFeature+AlineURPRenderPass won’t be executed in the current render loop.
Is this a known incompatibility with Unity 6000.0.73f1? Is a fix planned, or is there a workaround to restore the graph visualization in the meantime?
Thanks!