Graph visualization no longer visible in the Scene view after upgrading to Unity 6000.0.73f1

Hi,

Since upgrading to Unity 6000.0.73f1, the graph visualization (the navmesh gizmos in the Scene view) no longer renders. It displayed correctly before the upgrade (on Unity 2022.3).

Setup:

  • A* Pathfinding Project version: 5.4.6
  • Unity: 6000.0.73f1
  • Graph type: Recast graph
  • Using FollowerEntity, tags, NavmeshCut and GraphUpdateScene.

What I’ve confirmed:

  • “Show Graphs” is enabled in the AstarPath inspector, and Gizmos are enabled in the Scene view.
  • Pathfinding itself works perfectly — agents navigate, and tags / NavmeshCut / GraphUpdateScene all behave correctly. Only the in-editor graph rendering is missing.
  • My own OnDrawGizmos code renders fine in the same scene, so the issue seems specific to A*'s graph drawing (the bundled Drawing/ALINE rendering path) rather than Scene-view gizmos in general.
  • I reimported the A* Pathfinding Project package — no change.
  • I see the following errors in the Console: Execute is not implemented, the pass Pathfinding.Drawing.AlineURPRenderPassFeature+AlineURPRenderPass won’t be executed in the current render loop.

Is this a known incompatibility with Unity 6000.0.73f1? Is a fix planned, or is there a workaround to restore the graph visualization in the meantime?

Thanks!

Do you also have ALINE installed standalone? I couldn’t replicate this myself in the same version of Unity in an empty project. If you can reproduce this in a blank project of the same version send those instructions over and I’ll see if I can confirm on my end :+1:

Thanks a lot for looking into it! You were right — I created a fresh project on the same Unity version, imported the package, and the graph visualization works perfectly there. So it’s not the package: something in my 2022 → Unity 6 migration is causing it on my project specifically.

I’ll dig into it on my side (clearing the Library, reimporting the package, checking the Burst/DOTS packages against my clean project). Wanted to close the loop in case it’s useful for you to note as a possible migration gotcha.

Thanks again for the quick response!

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No problem! If you still have issues with it I’ll be here :saluting_face:

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