When using the FleePath feature on a navmesh. The resulting path is only to the center of nav mesh nodes / triangles. Is there a way for me to change a setting to adjust this to a point within that node? Or do I need to make some modifier to do this?
Yeah the FleePath is not optimal for use on navmeshes because the triangles can be really large.
You can make a modifier that adjusts the end point of the path if you want.