I saw that the seeker has the option to SearchPath with a custom graph mask to indicate in which graphs search for a Path,
StartPath (Path p,OnPathDelegate,callback = null,int graphMask = -1),
Now my question is about to have 2 or more recast graphs with the same Bounds.
In case there is no posibility, I was thinking about a dirtyhack, I dont know if this will work:
Imagine, World size 400,100,400
First positioning my map On Position x=0,y=0,z=0, and Bounds Center x=200,y=50,z=200, and scan my first recast graph with the first character radius.
Second , move the terrain with an Y offset, for example to Position x=0,y=105, z=0, and scan with Bounds x=0, y=155, z=0 and the second character Radius.
Third, in the Game use the seekers with the first characters radius as normal and the graphmask of 0, and the seekers with the second character radius use an offset of Y = 105 in all Vector3 operations, and use the graphmask of 1, Will this work?
Thanks in Advance.
Ruben.