Does the recent version of pathfining plugin work in Unity webgl?

Hey, Looks like FollowerEntity Needs Entities package to work. But Unity webgl does not support dots and ecs. Does that mean I cant use followerEntity if I am making a webgl build?

Hi

Dots and ECS do work on WebGL as far as I know. However, since burst is not supported, it will not run with anything close to the performance as native compilation.

So yes, you can use FollowerEntity in WebGl, but performance is probably not the best.

The other movement scripts (e.g. AIPath/AILerp) might perform better.