Custom nav mesh cutting through API

  • A* version: 5.3
  • Unity version: 6000.0.32f1
  • Is there a way to cut navmesh’s through api calls?
    something like cutshape(shape vertices)?

Sorry, this is currently not possible. You’d have to modify the code for this.

You can instantiate a collider in the shape you want, and have that cut the mesh, though. Which should work for most use cases?

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My immediate thought too.