- A* version: 5.3
- Unity version: 6000.0.32f1
- Is there a way to cut navmesh’s through api calls?
something like cutshape(shape vertices)?
Sorry, this is currently not possible. You’d have to modify the code for this.
You can instantiate a collider in the shape you want, and have that cut the mesh, though. Which should work for most use cases?
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My immediate thought too.