Im working on mobile action rpg games and have so far used unitys build in navmesh. We have ran in to few annoying problems with it and would like alternative solution.
Group of melee enemies approach the player, as the first 2 enemies are front of the player, will the third one push them both to shove himself between for the shortest path, or will he go around the first 2 enemies to find an empty slot without messing with the other enemies? (Same priority)
Player/monster with higher priority attempts to run through pack of enemies, is there an option to set the power of push he does to the enemies? In unity navmesh they would be pushed aside instantly with the standard build in push speed that is always the same, as if they had no weight or footing.
How good/easy to use system A* has to deal with jumping down from ledges and climbing.
Thanks in advance,
Most likely a future customer!