RTS game pathfinding

Hi

Sorry for the late answer. I am currently traveling and I lost my laptop on a flight, so I haven’t been able to work for a while.

Oops. Indeed it does. You can safely ignore it though. I think the inspector should still be usable and the exception should not cause any problems other than being annoying.

Do you have the “Automatically Stop When Destination is Crowded” option enabled on the AIPath script?

Something else that is very helpful is to pick individual destinations for every agent. You can do this with: Documentation (I really should add an example for it though).