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Characters can only move on the current navigation mesh and cannot move on any other navigation mesh

Hello, I am using the latest version of AStart. Why can’t my Player find the way to move to Cube point, so it can’t move? I have overlapping Settings, is it a bug, or do I have something not set

Navmeshes are not automatically connected like that. If you have a navmesh graph the idea is that you have a single mesh which contains the whole navmesh.
If you don’t, then I’d recommend using another graph type instead (e.g. grid graph, recast graph).