Beta - best way to create path obstacles?

Just checking if the beta has a new recommended way to deal with dynamic obstacles such as placing buildings?

I’ve been using graph updates with bounds of the building item.

I also have other items that may move around like rolling logs which I was using navcut for, but that is prone to crashing if there is a pile of logs, so I’ve stopped using it.

Graph updates are a pretty good solution. The most robust one, but not the fastest (navmesh cutting is faster).
There’s also the DynamicGridObstacle which is a useful helper if you are moving your obstacles around (despite its name, it does work perfectly fine for recast graphs too, even though that was not the intention when I wrote the script XD). But that script just issues graph updates behind the scenes.