Any way to stop snapping when recalculating a path?

  • A* version: 4.2.17
  • Unity version: 2023.2.22f1

Making a game that involves bridge building with enemies that need to pathfind around the player’s bridges. If the enemies get trapped, instead of just trying to push their way out or stopping movement, they snap to a grid line and cause this weird interaction. Any way to work around this?