I use ProceduralGridMover to make the GridGraph follow around player.
The problem is, Agent can move to the original/initial GridGraph border.
How to fix this?
The yellow mark is the player or agent target. red line is original border of GridGraph
I use ProceduralGridMover to make the GridGraph follow around player.
The problem is, Agent can move to the original/initial GridGraph border.
How to fix this?
The yellow mark is the player or agent target. red line is original border of GridGraph
I had the same bug. Make sure ScanOnAwake (Pathfinder-> Settings → Advanced) is checked
Also check if you have the RVONavmesh component on the scene when using GridGraph + ProceduralGridMover. Remove it and it’ll be fixed