My team and i are currently working on a large project which requires runtime, standalone navmesh generation for AI characters.
Since everything seems a little dated on the forum. about standalone builds with recast graphs, before purchasing this asset i had some questions.
First i would like to confirm that Navmesh generation is working in a standalone environment, as i have been completely unable to get a working test from unitys built in solution, working, in a standalone environment. I must confirm that there is no additional errors or dependency’s required when in a standalone situation. Specifically for Windows PC or possibly Linux/mac release. Web release is not an issue for my requirements but it would be good to know aswell.
Second… Our world is a quite large static terrain of slices, however there are 30,000+ objects being instantiated and spawned at random at runtime during startup. We need to make sure that a system such as A* can handle such a load, have you any benchmarks with objects with advanced geometry, like trees or houses that works on a large scale? if so what are the benchmark times? do you have a link to this information?
Third… we currently are using other AI assets to handle functions like attacking and wandering and such on said navmesh… Have you tested the system with any kind of AI system. Currently we are using EmeraldAI, which utilizes, unitys Nav Agent Scripts, whereas your project is using your own pathfinder scripts. Is there an AI solution that you have tested with for steamlined integration? i would hate to purchase a big fancy “path finding” asset and have no ability to use the nice generated navmesh with any kind of AI system.
Fourth… How does the system handle OffMeshLinks, or enabeling entities to walk/wonder onto segments of the navmesh? since so many objects are spawning on our terrain, and some are walkable, does the navmesh system have options for ignoring height, or slope?
Because we are intrested mostly in the ability to Actually have proper navmesh generation at standalone runtime, i am unable to even test with the free project would suite these standards.
I have no problem purchasing such an asset aslong as i can have some questions answered.
If you require more information, please let me know, i may be hesitant to post intricate workings of our project after so long in development, and may ask that some of our conversation be private TBH.
I understand the need to keep such questions in public eye, but if you require detailed information in order to answer these questions, we may have to speak privately.