I want to set updateRotation = false while passing through an OffMeshLink, such as a ladder, in order to adjust the x and z axis rotation of the FollowerEntity according to the incline of the ladder. However, when I call updateRotation = false inside the OffMeshLink coroutine, the coroutine immediately aborts.
Could you please help me resolve this issue and allow the rotation adjustment to happen without the coroutine aborting?
Could possibly be a bug? I’ll notify Aron on this one, and will see what happens on my end as well. Just for curiosity’s sake, what about if you set updateRotation to false right before starting the coroutine? (if that’s an option)