Making an Off Mesh Link jump in a non-planar navmesh

Hi there, we actually had a really similar question a bit ago here: Adjusting FollowerEntity Rotation(X,Z) While Traversing OffMeshLink Without Aborting Coroutine.

This is the solution Aron offered:

There was also another thread where Aron suggested using SetDestination() to the agent’s current position, and using the rotation argument to set it’s rotation:

This was in the context of “rotate to keep looking at another agent” though, but it still may be helpful here. Let us know what you think :+1: