2D - Seeker Objects continue to bump into you after they reach their destination

Seeker objects are continuing to move, even when they have moved to the player position. Is it that the player position is at the center of me, and they can’t get to it, or that I need to set an appropriate distance for them to stop at?

I’m building a top-down zombie game. The player and zombies have 2D colliders and rigidbodies attatched.


Your probably want to set a stopping distance. Take a look at the ‘When Close To Destination’ and the ‘End Reached Distance’ properties of the AIPath script.

I don’t have those options. Is that on the Pro edition?

Hm… They might only be in the beta version. You can try downloading it from here: https://www.arongranberg.com/astar/download