Unity 2108.3 Isometric Tilemaps (SOLVED)


#1

I was looking for some into to A* tutorials and found a youtube video which led me here. I am attempting to get A* up and running with the new unity isometric tilemaps and was trying out the free version of this Pathfinding project to make sure it works before I buy it…

I find that the isometric setting isn’t aligning to my tilemap and was wondering if there is a way or if a way could be added to support the new ios tilemaps for simple and easy alignment since the 54.74 degrees is way off and endless fiddling isn’t working either.


#2

Solved… It appears a lot easier to figure out than expected. Unity isn’t updating after every change I made to the Grid Graph. The correct setup for the isometric tilemap for anyone who is interested is
Shape = “Isometric Grid”
Isometric Angle = “Dimetric”
Node Size = 0.7
Roattion = 225