Lining up isometric 2d grid with tile map

i need this too/ so i did some experiments/ for me works this setup tilemap anchor point to 1 1

and grid scale 1.4+


iso24
no mathematiks just putting numbers and watching how it looks in editor/ you can change them

and sorting for tiles so they dont overlap/ maybe chunk mode instead of individual will be good too

upd. i understood 0.707 node scale as in that topic Unity 2108.3 Isometric Tilemaps (SOLVED) 0.707* 2 =1.414 tile scale as here. so you choose yourself what to scale