Trying to make everything walkable with a layered grid graph

Hi, I’m having a bit of an issue with the layered grid graph. My game is 2.5d and so I’m trying to use a single depth but very wide graph just to get general pathfinding information (left, right, jump). I just want everything to be walkable and have my AI decide if it can make the jump or if it is impossible. Right now the graph seems to scan the terrain well but it treats everything as unwalkable.

Is there a way to just make all this walkable?

Thanks!

Hi

Try to set your collision testing mask in the graph settings to ‘Nothing’.

ah this worked, thanks so much for your help :slight_smile:

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