Never mind, the problem I saw had to do with a NavMeshCut object affecting the Navmesh generation at runtime, maybe a bug, but nothing to do with this package.
That's good news! So then it'd just be the files you've shared with Aron? Do you trade files through private messages? I sent Aron a message about the topic and included my invoice to prove I have Pro version. Just want to make sure I'm on the right page.
Yes, first import the latest release or the most recent beta and then import files I emailed to Aron. the issue I mentioned earlier was due to navmeshCut and recalculate normals not being compatible as navmesh cut eloquentlyrequires a well-defined up.
Okay great thanks! Ahh okay, that makes sense about the Navmesh cut.
Fantastic Hey I am also interested in your asset and I will definitely buy the pro version if it is that good I did myself get A.I to move around a sphere without Navmesh but it is very crude as it can't shoot anything . The only thing it does is collide with my player or player A.I. I wish to do an FPS/RTS where the R.T.S camera rotates and zooms in and out of the planet and you fight in a hovertank and hover space plane and you can get into and out of vehicles and this looks fantastic for that purpose . So if you could send me the files please?
Hi, I'm also very interested in @Christougher modifications, can you send me the files? thanks!
Or maybe @aron_granberg has the files to send me (I think I can't PM because I'm new). I can send my invoice if needed.
As a side note, seeing the interest here I really think these files should be made public somehow...
@Christougher @Pavan_Chopra @danielphk @Raphael_Ninpo @brianp1691
I do not know how to pathfinding on spherical planet like earth!
Can you send me demo about it, my pro pathfinding version is 4.1.12.