Manually add / remove objects to / from recast graph during editor scan

Hello!
Is there a way to hook into when the scan for colliders / meshes is made, and remove / add values via scripting?

Thanks!
Josh

Well, after looking in the code, I found the function that deals with the scanning of this stuff: RecastGenerator.CollectMeshes().

It would be awesome to be allowed to define a function that runs at the end of this function, and add or remove RasterizationMesh from this list. :)))) OR make it virtual!

I agree that more methods throughout the scanning process should be made virtual.
I personally made so many changes to the core grid generator code that each update is a pain in the butt.

Let’s hope that future updates allow ease of customization to the system