ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
1[UnityEngine.Vector3].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)1 trace) (at Assets/AstarPathfindingProject/Generators/NavmeshBase.cs:1036)
Pathfinding.NavmeshBase.Linecast (INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, Pathfinding.GraphNode hint, Pathfinding.GraphHitInfo& hit, System.Collections.Generic.List
Pathfinding.NavmeshBase.Linecast (Vector3 origin, Vector3 end, Pathfinding.GraphNode hint, Pathfinding.GraphHitInfo& hit, System.Collections.Generic.List`1 trace) (at Assets/AstarPathfindingProject/Generators/NavmeshBase.cs:942)
This happened when I have done Linecast on Recast graph with some nodes connected by links.
To be more precise, I have created a bridge like structure that units can walk over and under.
Over the bridge and under it I have used rectangular NavMeshCut and connected this areas with a bunch of one directional NodeLinks to allow my units to drop down the bridge. All was fine until I had to check some straight paths with a Linecast involving this Links/Areas. There is no problem when I use it somewhere else or when I don't use Links.