We would like to have full pathing over steep objects like this:
However as you can see, there is no graph on the right side of the object.
Here are the recast settings being used:
Any tips for getting full coverage in cases like this?
We would like to have full pathing over steep objects like this:
However as you can see, there is no graph on the right side of the object.
Here are the recast settings being used:
Any tips for getting full coverage in cases like this?
Note that this is using a mesh collider.
Hi
Increasing the walkable climb field should do it.