A* Pathfinding Project

Help needed integrating tags with tilemaps


#1

I have ground enemies that walk on the floor and flying enemies that can fly over pits. If I understand correctly, I should use tags to accomplish this, correct? I got tags working with a simple polygon collider, but would like to get it working with a tilemap collider + composite collider. Is this possible? Or is there a better way to tag certain tiles?


#3

Aron, any ideas/suggestions? Right now I got it to work, but it’s super hacky. With code I temporarily add a box collider + graph update scene component to a new game object for each pit grid tile, then remove these game objects after the scan… it works, but not ideal and makes the scan take a bit longer.


#4

Hi

If you have the information of which tiles should be traversable and which ones should not be, you could set this information using code.
There is an example on this page: https://arongranberg.com/astar/docs/graphupdates.html#direct


#5

I do indeed have that information! Thank you very much!