Hi, thanks for this great plugin!
We are using the Pro version and currently run a pretty big (5000 node) PointGraph in v4.2.17
We are adding PointNodes to the graph procedurally at runtime, which works great, but as soon as we try to update a part of the graph with:
GraphicsUpdateObject from script, using “UsePhysics = true”, it takes multiple seconds for a small box.
running a full Scan takes 150ms or so, which seems really strange. I was wondering if you could point us in some direction to where we could optimize this, seems like updating 1-2 nodes should be near instant?
here’s a screenshot of a box affecting just 1 node with usephysics enabled (update walkable, etc is all false)