I thought that navmesh cutting thing did not work for objects which can be placed, moved, or removed. I thought it can only block existing paths by placing objects.
I am making a castle building game where you can walk along destructible walls. So if a wall is destroyed you can no longer walk along the top of it. However you can now walk through the hole in the wall.
Is Navmesh cutting still going to work here?
Is there any benefit to using recast graph for the terrain but Navmesh cutting for the walls? If so can i mix and match like that?