when istart the scene the RecastGraph tooks so long to Generate over 177000 ms a how can i reduce the Generation time ?
i use a seperate Loading Scene (
AsyncOperation ao = SceneManager.LoadSceneAsync(SCENE-WHERE-DUNGEN-GENERATE-WITH-RECASTGRAPH, LoadSceneMode.Single);
)
how can i tell the Loading Scene that the RecastGraph is complete generated/ loadet ?
How quick a recast graph is to calculate depends primarily on the number of voxels in it (see the width and depth fields in the recast graph settings) which is controlled by the ‘cell size’ field. You can also try the latest beta which has slightly faster scanning times.