Hello,
i am drawing in screen space and ingame and get a weird behaviour.
using (Draw.ingame.InScreenSpace(Camera.main))
{
Draw.ingame.WireRectangle(new Rect(10, 10, 100, 100), Color.black);
}
First everything is ok. See the rectangle bottom left.
But if i move the camera in z direction i get a rectangle which opacity is reduced.
Am i doing something wrong?
Kind regards,
Michael
Hi
Are you using a render pipeline?
Hi,
Yes i am using URP.
I did also a trst with the default pipline and there its working.
A minimum test with a fresh URP project shows the errror.
Upgrading the shader reduced the problems but did not made it go away.
Moving the camer to z > 1000 from 0 does show the problem in my test.
Ok. I think this bug will be resolved in version 1.2.3 which will be available on the assetstore in a few days.
Really nice,
Thanks for your work.
The fix works like a charm.
After some testing one littel thing caught my eye.

Is this the reduced opacity described in the features or should it be invisible?
1 Like
That’s the reduced opacity. Behind objects the lines reduce their opacity, but are still faintly visible to aid debugging and other things.