WTB RVO / Root Motion help

Hey,

Aron previously replied to a similar topic here:

Getting rootmotion to not take over animation rotation isn’t all that hard. You can simply modify the mecanim bridge to not alter rotation, I’ve linked my version ( that also ignores rotations ) here:

( the Vector3.Flat() is one of our custom extentions to just set they y value to 0 )

Hope that helps

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