I’m making a spacesim and would love to use the A* package, but I want to know if the pathfinding would work in 3d.
Hi
This is something usually named 3D pathfinding. It is not supported by the A* pathfinding project since it uses a lot of memory and is really slow.
If you have a static world, you can do something with point graphs, manually placing nodes at relevant positions.
Space tends to be really sparse and obstacles are usually convex, so some kind of local avoidance usually works better (probably a custom one since spaceships don’t really move like characters, and most local avoidance systems are built primarily for humanoid characters).