Why is AddDirtyNode marked as internal?


I’m currently coding a custom NavGraph type. I simply copied the PointGraph code as a base and I’m not understanding why AddDirtyNode is marked as internal and whether I need it or not.

The resulting graphs are initialized manually and not very big. (20-30 point nodes.)


You can call GraphNode.SetConnectivityDirty instead, which is equivalent. It also has some documentation about its behaviour that you might find useful.

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