Hi!
I got busy with other game stuff and have been working on this again - in anticipation that the answer to this issue might just be “move to the beta” I’ve been trying to port these changes to work in the beta version (which mainly boils down to copying them into the burst recast mesh gatherer).
I’ve gotten it nearly fully working (and it now fixes the holes issue) BUT I’m seeing a weird issue that I don’t understand - meshes are only getting intersected with the graph in the central “square” region?
(Yellow lines are me previewing the full transformed generated mesh data from the 2D colliders)
This seems like it’s almost certainly a bounding box error, but I don’t think it’s on the 2D mesh side and am not sure if there’s some internal thing I need to account for
I was hoping somebody with more knowledge of the plugin’s inner workings could help get this over the finish line I attached a unitypackage with the files I’ve changed (there’s really not that much code) - does anything look wrong?